Battlestones is a game I invented many years ago. The idea is that it can be as cheap or as expensive as you want it to be. This is the game board which my mother made and I have a few of them for sale along with gemstone markers and a couple of dice. That is all you need to play.

Of course you can draw out the “noughts and crosses” board on a piece of paper and use anything as markers and a couple of dice you have around. That is the whole point!

This is the “LARP” friendly version as the board pulls up to a decorative pouch which can go on your belt and if you need to leave the Tavern quickly you just pull the game into a pouch and go. It also keeps all the pieces on the game area so they don’t get lost in the grass.

https://waxingwise.com/battlestones-rules

Basic How to Play

RULES FOR BATTLESTONES  

THE GAME BOARD  

The basic board is similar to one for noughts and crosses with each box allocated a number from one to nine.  

The game board can be drawn out on a piece of paper or drawn in the dirt.  It can be an ornate board or drawn on a piece of cloth which can be used to store the markers between games.  It is up to your creativity what the board is like.  

Each player has nine stones or other markers which are different from other players’ markers and small enough so that one marker from each player can fit into each box.  

The game play requires two six sided die, paper and a writing impliment.  

Of coruse we are working on an ornate board which we will be selling in the shop here.

THE IDEA OF THE GAME  

The winner is the first person to get one of their markers into each of the boxes to cover the board before anyone else does.    

GAME PLAY  

Each player rolls two dice and the player with the highest dice roll goes first.  Play passes clockwise around the game players.    The first player rolls two dice which will give two numbers from 2 to 12.  These numbers can be used singularly or added together.  If used singularly then two markers can be put onto the board in the boxes which correspond to the numbers thrown.  If they are added up then one marker can be put into the box which corresponds to the sum total of the two dice obviously only adding up to 9.  

TRADING  

If the player is not able to use the number or numbers then they can offer to trade these dice numbers with someone else who does need that or those numbers.  A deal can be struck whereby the number is offered in exchange for a number wanted by that player later in the game if the person who is a party to that trade throws that number.  It is then up to the other player whether they honour that deal or not.  

COMBAT ROLL  

If a player rolls a double six then they can take one stone off of the board from another player or they can use the six and the other six goes into their Sin Bin.   

CHAOS ROLL  

If a player rolls a double 1 then they can choose to make a Chaos Roll.  The player then rolls both dice and must remove all of the markers which are in the box or boxes which corresponds to the dice numbers rolled.  Any number rolled greater than nine means that no markers are lost and the total number is subtracted from that player’s Sin Bin.  This can create a minus total in the Sin Bin.  Please note that all markers are removed from the box or boxes which correspond to the dice roll, even the person’s who threw the dice.    

SIN BIN  

Any unused numbers are added to the sin bin for the player who rolled them.  Any player who reaches 50 points in their sin bin is eliminated.  A player can elect to use a “useful” dice throw to reduce the Sin Bin rather than using the numbers to put a marker or markers on the board.

This is designed to be a simple fun game which can be played with home made materials or an elegant board with gemstone markers.  It is up to you.    

I hope that we can develop this game and add in extra rules to make it even more intereseting.